Unreal CG Generalist

March 21 2025
Industries IT: Software
Categories Programming, Development, UX, UI, Visual design
Remote
Vancouver, BC • Full time

At Mainframe Studios, we're creators first. We eat creative and technical challenges for breakfast and come back for more. We've been doing this for 25+ years, and we're still going strong. From our artists to our technical and production folks, everyone is passionate about collaborating on some kickass projects. With partners like Mattel, Netflix, DreamWorks, Sony, Silvergate, and Nickelodeon, it's no wonder we've established ourselves as a creative force to be reckoned with.


In crewing our shows, Mainframe Studios values the strength in the diversity of backgrounds, lived experiences, and identities. We welcome and encourage applicants who bring new perspectives and experiences to our teams. We strongly encourage people from BIPOC, LGBTQ2S+, and Indigenous communities and those with diverse abilities to apply.


WE WANT YOU (and your mad skills)!


Under the guidance of the Principal Game Engine Artist and the Unreal Engine Show Supervisor, on a CG animated film, the Unreal Engine Generalist will be responsible for creating immersive environments and scenes for real-time virtual film production. Possess a strong proficiency in a range of technical and creative disciplines, including lighting, modeling, texturing, and shading, all within the Unreal Engine environment. Collaborates with cross-functional teams to bring dynamic and visually compelling virtual worlds to life for film and media production. Align the worlds with the artistic vision while staying within technical and scheduling constraints


In this role you will:

  • Responsible for building 3D terrain and environments for in Unreal Engine
  • Performing set dressing of environments using 3D assets, environment modelling, sculpting, texturing, layout, lighting and rendering
  • Constructs models, vehicles, props and/or environmental models in alignment with the determined creative style and direction of a project.
  • Advanced expertise in environmental sets in alignment with the determined creative style and direction of a project.
  • General knowledge of multiple areas/aspects of Unreal Engine.
  • Collaborates with designers, riggers, surfacing artist, animators and technical directors in order to facilitate optimal shot production while adhering to the schedule and quota fulfillment.
  • Collaborates with surfacing artists to ensure models match aesthetic and creative requirements of the projects overall look.


Need to have:

  • Strong understanding of asset creation pipelines in Unreal Engine (UE).
  • Proficient with Unreal Engine tools like Nanite, Lumen, Sequencer, and cinematic tools.
  • Proficiency using a variety of tools including Maya, Photoshop and Substance Painter is required.
  • Expertise in one or more game engine areas (Modeling/Surfacing, FX, Lighting, Set-Dressing).
  • Familiarity with large-scale organic scenes/landscapes.


Software you will use:

  • Unreal
  • Maya
  • Gaea


Nice to have:

  • Degree and/or diploma in fine arts, animation, Game Development or equivalent experience is preferred.
  • 4+ years of experience working in a professional environment within their discipline.
  • Experience with Gaea is an asset

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Mainframe Studios is an Equal Opportunity Employer, which means we will not discriminate against any individual based on race, colour, sex, national origin, age, religion, marital status, sexual orientation, gender identity, gender expression, military or veteran status, disability, or any factors prohibited by applicable law. This policy applies to every aspect of employment at Mainframe Studios, including recruitment, hiring, training, advancement, and termination. We celebrate diversity and are committed to creating an inclusive environment for all employees and partners. Should you require accommodation throughout the recruitment process, please let us know your requirements when contacted.

Apply now!

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