Modeling Artist - 3D (BC Based)

September 10 2024
Industries IT: Software
Categories UX, UI, Visual design
Vancouver, BC • Full time

At Mainframe Studios, we’re creators first. We eat creative and technical challenges for breakfast and come back for more. We’ve been doing this for 25+ years, and we’re still going strong. From our artists to our technical and production folks, everyone is passionate about collaborating on some kickass projects. With partners like Mattel, Netflix, DreamWorks, Sony, Silvergate, and Nickelodeon, it's no wonder we’ve established ourselves as a creative force to be reckoned with.


In crewing our shows, Mainframe Studios values the strength in the diversity of backgrounds, lived experiences, and identities. We welcome and encourage applicants who bring new perspectives and experiences to our teams. We strongly encourage people from BIPOC, LGBTQ2S+, and indigenous communities and those with diverse abilities to apply.


WE WANT YOU (and your mad skills)!


Under the guidance of the Modeling Supervisor, the Leads and/or the Principal, on a CG animated film, the Modeling Artist builds digital assets including: sets and organic elements per the project's requirements.


This role will require multiple days in the office per week.


In this role you will:


  • Translate 2D designs into 3D objects.
  • Advanced expertise in creating natural elements for environments in alignment with the determined creative style and direction of a project.
  • Collaborates with designers, surfacing artist, and technical directors in order to facilitate optimal shot production while adhering to the schedule and quota fulfillment.
  • Collaborates with surfacing artists to ensure models match aesthetic and creative requirements of the projects overall look.
  • Collaborates with designers to ensure all necessary designs are created.
  • Creatively plus material in order to achieve the project's set standard of modeling and establishing the level of complexity for environments.


Need to have:


  • High level proficiency in using Maya and ZBrush is required.
  • Advanced ability to work with polygonal, and subdivision topologies to create surface models ranging from highly stylized cartoon characters to photorealistic fantasy creatures.
  • Ability to mentor and train. Open to and encourages feedback and new initiatives. Shares information and techniques with team members.
  • Collaborates with Department Supervisor and production management team to organize workflow and completion.


Software you will use:


  • ZBrush
  • Maya


Nice to have:


  • Degree and/or diploma in fine arts or animation or equivalent experience is preferred.
  • 5+ years of experience working in a professional environment within their discipline.


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Mainframe Studios is an Equal Opportunity Employer, which means we will not discriminate against any individual based on race, colour, sex, national origin, age, religion, marital status, sexual orientation, gender identity, gender expression, military or veteran status, disability, or any factors prohibited by applicable law. This policy applies to every aspect of employment at Mainframe Studios, including recruitment, hiring, training, advancement, and termination. We celebrate diversity and are committed to creating an inclusive environment for all employees and partners. Should you require accommodation throughout the recruitment process, please let us know your requirements when contacted.

Apply now!

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